To better understand how humans and technology merge together and what impact the technology might have on human lives, we should better understand the technology and humans at first. And one of the great ways to better understand humans is to develop and to apply...

In today's world, we’re dealing with ever expanding multi-device multi-screen multi-service ecosystems across multiple channels. Most of these ecosystem profiles have their own user behaviours, user needs, interaction models and design patterns. As design leaders, is there something we can do to better understand the...

Consumers are starting to get their hands on mixed reality technology, which means that our role as designers is changing irrevocably on a larger scale. In consumer-facing VR/AR, we are seeing the rise of immersive computing, supplementing our everyday world of web and mobile computing....

How to test without a prototype with AXE (Anticipated eXperience Evaluation)For decades, we have created and used tools that make it easy to create prototypes: sketches and wire-framing tools are fast and simple ways to test hypotheses of interfaces and interactions.However, now we have to...

Practical and hands-on exercises to incorporate ethical, sustainable and inclusive thinking into your current design process. You will learn: the difference between task completion and goal fulfilment; why and how to consider the people you are NOT designing for; and how choosing a seemingly painful...

The built environment in Dublin consists of centuries of design work by a number of different peoples. The Irish, the Vikings, the Anglo-Normans. Together we’ll examine the social and technological systems of the city over time, its plan, its spaces, its narratives as object lessons...

There is an absolute truth about AI and that is artificial is always a pale comparison to the real thing especially when intelligence is involved. If you’ve noticed in increase in attention from the SEO down the hall, it is because Google has determined that...

User-centred psychology and new ideas in interaction designTo create engaging and effective digital experiences, it helps to have a solid understanding of user-centred psychology. By taking advantage of people’s perceptual tendencies, cognitive biases, and very human susceptibilities to emotional experience and social influence, designers have...

Background: You’re about to kick-start a new project, endless possibility lies ahead. As the designated designer you’re asked to pull a plan together for the discovery phase. A design sprint seems like a good idea, but you don’t have a full week, the decision maker...

An exploration of the Laban Movement FrameworkAs design moves deeper into the dimensional world, new frameworks are needed to describe interactions that involve the human body beyond the mouse and touchscreen. This workshop is centered around Laban Movement Analysis, a framework that both describes physical...